﻿using D20.Entities.Items;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace D20.UnitTests.Characters
{
    
    
    /// <summary>
    ///This is a test class for ItemTest and is intended
    ///to contain all ItemTest Unit Tests
    ///</summary>
    [TestClass()]
    public class ItemTest
    {


        private TestContext testContextInstance;

        /// <summary>
        ///Gets or sets the test context which provides
        ///information about and functionality for the current test run.
        ///</summary>
        public TestContext TestContext
        {
            get
            {
                return testContextInstance;
            }
            set
            {
                testContextInstance = value;
            }
        }

        #region Additional test attributes
        // 
        //You can use the following additional attributes as you write your tests:
        //
        //Use ClassInitialize to run code before running the first test in the class
        //[ClassInitialize()]
        //public static void MyClassInitialize(TestContext testContext)
        //{
        //}
        //
        //Use ClassCleanup to run code after all tests in a class have run
        //[ClassCleanup()]
        //public static void MyClassCleanup()
        //{
        //}
        //
        //Use TestInitialize to run code before running each test
        //[TestInitialize()]
        //public void MyTestInitialize()
        //{
        //}
        //
        //Use TestCleanup to run code after each test has run
        //[TestCleanup()]
        //public void MyTestCleanup()
        //{
        //}
        //
        #endregion


        /// <summary>
        ///A test for Weight
        ///</summary>
        [TestMethod()]
        public void WeightTest()
        {
            Item target = new Item(); 
            int expected = 13; // TODO: Initialize to an appropriate value
            int actual;
            target.Weight = expected;
            actual = target.Weight;
            Assert.AreEqual(expected, actual);
        }

        /// <summary>
        ///A test for Volume
        ///</summary>
        [TestMethod()]
        public void VolumeTest()
        {
            Item target = new Item(); // TODO: Initialize to an appropriate value
            int expected = 13; // TODO: Initialize to an appropriate value
            int actual;
            target.Volume = expected;
            actual = target.Volume;
            Assert.AreEqual(expected, actual);
        }

        /// <summary>
        ///A test for Broken
        ///</summary>
        [TestMethod()]
        public void BrokenTest()
        {
            Item target = new Item();
            target.Health = 1;
            bool expected = true;
            bool actual;
            target.Broken = expected;
            actual = target.Broken;
            Assert.AreEqual(expected, actual);
            expected = false;
            target.Broken = expected;
            actual = target.Broken;
            Assert.AreEqual(expected, actual);
        }

        /// <summary>
        ///A test for Item Constructor
        ///</summary>
        [TestMethod()]
        public void ItemConstructorTest()
        {
            Item target = new Item();
            
        }
    }
}
